ESPO

VanEck Video Gaming and eSports ETF

CommunicationsNASDAQ-GMVanEck ETF
$99.84
$2.38 (+2.44%)
Real-time · Aug 14, 2026 10:27 AM ET

Key Statistics

Net Assets (AUM)
$264.59M
Expense Ratio
See prospectus
Previous Close
$97.46
Day Range
$99.19 – $99.84
52-Week Range
$84.93 – $122.99
Volume
7.13K
Avg Vol (50D)
36.20K
Beta
0.98

Historical Performance

1M
+6.46%
3M
+7.76%
6M
+3.39%
YTD
-5.93%
1Y
-14.74%
3Y
+82.84%
5Y
+55.36%

Total return including reinvested distributions, from adjusted closing prices.

Price History

Price history is being compiled for this fund.

Top Holdings

Nintendo Co Ltd 7.62%
Tencent Holdings Ltd 7.39%
NetEase Inc 7.11%
Electronic Arts Inc 6.87%
ROBLOX Corp 5.87%
Take-Two Interactive Software Inc 5.38%
Unity Software Inc 5.15%
Aristocrat Leisure Ltd 5.03%
International Games System Co Ltd 4.90%
Capcom Co Ltd 4.58%
Konami Group Corp 4.51%
GameStop Corp 4.40%
Bandai Namco Holdings Inc 4.26%
Krafton Inc 4.02%
CD Projekt SA 3.82%
Nexon Co Ltd 3.14%
State Street Global Advisors 2.47%
Kingsoft Corp Ltd 2.42%
XD Inc 2.06%
Square Enix Holdings Co Ltd 1.98%
Micro-Star International Co Ltd 1.88%
China Ruyi Holdings Ltd 1.81%
Pearl Abyss Corp 1.56%
NCSoft Corp 1.53%
Vivendi SE 1.38%

Top 25 holdings as of Mar 31, 2026 · source: SEC N-PORT. Full holdings & prospectus →

About ESPO

The Fund normally invests at least 80% of its total assets in securities that comprise the Fund’s benchmark index. For purposes of this policy, the term “assets” means net assets plus the amount of any borrowings for investment purposes. The eSports Index is a global index that tracks the performance of the global video gaming and eSports (also known as electronic sports) segment. To be initially eligible for the eSports Index, a company is generally considered by the Index provider to be part of the global video gaming and eSports segment if the company generates at least 50% of its revenues from video gaming and/or eSports. These companies may include those that develop video games and related software or hardware such as computer processors and graphics cards used in video gaming systems and related hardware such as controllers, headsets, and video gaming consoles. They may also include those that offer streaming services, develop video games and/or hardware for use in eSports events and are involved in eSports events such as league operators, teams, distributors and platforms.Video gaming and eSports companies may include small- and medium-capitalization companies and foreign and emerging market issuers, and the Fund may invest in depositary receipts and securities denominated in foreign currencies. As of December 31, 2025, the eSports Index included 25 securities of companies with a market capitalization range of between approximately $1.46 billion and $697.21 billion and a weighted average market capitalization of $85.30 billion. These amounts are subject to change. The Fund’s 80% investment policy is non-fundamental and may be changed without shareholder approval upon 60 days’ prior written notice to shareholders. The Fund, using a “passive” or indexing investment approach, attempts to approximate the investment performance of the eSports Index by investing in a portfolio of securities that generally replicates the eSports Index. Unlike many investment companies that try to “beat” the performance of a benchmark index, the Fund does not try to “beat” the eSports Index and does not seek temporary defensive positions that are inconsistent with its investment objective of seeking to replicate the eSports Index.The Fund is classified as a non-diversified fund under the Investment Company Act of 1940 and, therefore, may invest a greater percentage of its assets in a particular issuer. The Fund may concentrate its investments in a particular industry or group of industries to the extent that the eSports Index concentrates in an industry or group of industries. As of September 30, 2025, each of the communication services and consumer discretionary sectors represented a significant portion of the Fund.

Data for ESPO is aggregated from third-party providers (Tiingo, Nasdaq, Finnhub) and SEC filings, may be delayed at least 20 minutes, and may be incomplete or contain errors. Nothing here is investment advice. Verify with the official prospectus before investing.